The Fifth Disciple Description:
Strange genre combinations can sometimes yield extraordinary results, as long as the mix is carefully measured and blended, so that the elements come together naturally. However, intertwining point-and-click adventure mechanics with role-playing and turn-based combat sequences seems too odd to even imagine, although one might also come to the conclusion that the mixture does sort of make sense, after a prolonged session of pondering on the matter. The Fifth Disciple tackled the concept to the best of its abilities and, although not perfect and with plenty of rough edges left unpolished, the end result is more than enjoyable. Approaching the game world in a point-and-click manner to unravel its mysteries, gaining experience points for the puzzles you solve and using magic in a turn-based combat system seems to work and come naturally, even if it requires a bit of getting used to in the beginning. It also helps a great deal that the plot itself is mighty interesting, or at least its premise sure is. Hence, you play the role of a man by the pompous name of Engeor, who finds himself locked up in an unsavory prison camp, just for the fact that he attended university. Mind you, this specific university teaches its students the art of magic, which happens to be frowned upon in this particular universe, mainly due to recent changes in the regime. While the first part of the game challenges you to find a way out of the prison, things soon get much more serious and world-threatening, given the fact that a great evil is about to make the realm very uncomfortable for everyone.