At first glance, Thingk looks like a simple maze game. But wait! This labyrinth doesn't seem to go anywhere! Fortunately, you can move the pathways around, so you can get to your destination. The tricky part is visualizing how the map will look after you rearrange things in the most efficient manner.
Thingk is appropriate for all ages: it can be as easy as Tic-Tac-Toe or as hard as chess. You can spend a few seconds considering each move, or squeeze every last point out of your position by thinking hard for several minutes. As you play, you will develop your own movement strategies to improve your score.
The Thingk playing area is divided into a six-by-eight grid. Each "tile" contains a hallway or a corner. There is one "empty" tile, which lets you slide a row or column of tiles, giving you a new arrangement of pathways. Thingk is challenging because every time you rearrange one part of the maze, you change the overall configuration.
For the best score, you will attempt to visit every tile on the map, each of which is worth five points (there are also bonus tiles, which score up to 25 points). Efficiency is the key, here, because every time you rearrange the maze, it costs you one point. The further ahead you can plan your moves, the better your score.